Theater of the Mind
The Blue Beetle
46 episodes · 1940 · Syndicated · Juvenile

Play The Blue Beetle on Radio Days
The comic-book hero the Blue Beetle, with gadgets from Dr. Franz, against rackets, saboteurs and kidnappers. From Fox Features Syndicate in 1940, in two-part stories.
Sources: RadioGOLDINdex
Episodes
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1940
- Drug Ring, Parts 1 and 2
- Sabotage and Liquidation, Part 1
An Army pursuit plane crashes in what looks like sabotage, and Captain X-13 captures the Blue Beetle. - Sabotage and Liquidation, Part 2
The Blue Beetle sinks the saboteurs' ship and rescues the girl. - Murder for Profit, Part 1
An industrialist is murdered on the operating table to rig his companies' stock. - Murder for Profit, Part 2
The Blue Beetle is captured by the villain Cochran. - Blasting the Dynamite Ring, Part 1
Explosions are plaguing the city: the Octopus strikes. - Blasting the Dynamite Ring, Part 2
The mayor's son is kidnapped, and the Blue Beetle is nearly roasted by a ray gun. - The Invisible Ghost, Part 1
A crooked slot-machine gang, and Dr. Franz is working on an invisibility fluid. - The Invisible Ghost, Part 2
An invisible Blue Beetle breaks up the racket. - Death Rides on Horseback, Parts 1 and 2
A masked horseman has shot six policemen, and the Blue Beetle ends up in a cell under the reservoir. - Death Strikes from the East, Part 1
A tong war in Chinatown, the Purple Dragon, and the commissioner's daughter is kidnapped. - Death Strikes from the East, Part 2
The Purple Dragon stages a Chinese drama with a human sacrifice. - The Sea Serpent, Part 1
Something slimy offshore, and the Blue Beetle sets out with Dr. Franz's poison-detector ring. - The Sea Serpent, Part 2
A girl reporter is kidnapped, and the secret of the sea serpent comes out. - The Frame Up, Part 1
Invisible, the Blue Beetle visits a man on death row for a murder he didn't commit. - The Frame Up, Part 2
A tiny portable recorder breaks the frame-up. - Spirits Don't Talk, Part 1
A medium says he can speak with the dead, and Danny photographs a murder. - Spirits Don't Talk, Part 2
The boss of the spirit racket plans trouble for the Blue Beetle. - Thoroughbreds Always Come Through, Part 1
A long shot wins a big race, and then the jockey is arrested. - Thoroughbreds Always Come Through, Part 2
The Blue Beetle goes to the track with a little paint remover. - Smashing the Arson Ring, Part 1
A one-armed man is the clue to a burn-for-profit ring. - Smashing the Arson Ring, Part 2
Trapped in a barge filling with sand, the Blue Beetle calls for help. - Rounding Up the Payroll Bandits, Part 1
The Blue Beetle learns the first name of the payroll gang's leader. - Rounding Up the Payroll Bandits, Part 2
The head of the payroll gang is unmasked. - Crime Incorporated, Part 1
The overlords of crime plan a syndicate, and they hire the Blue Beetle to imitate the Blue Beetle. - Crime Incorporated, Part 2
The Blue Beetle is unmasked and shot, but it's only a flesh wound. - Saved by a Hair, Part 1
A dead policeman points to a gang preying on parolees, and the Blue Beetle is arrested. - Saved by a Hair, Part 2
The parole commissioner's daughter is tied to a log headed for a buzz saw. - Finesse in Diamonds, Part 1
The Blue Beetle takes on a stolen diamond case. - Finesse in Diamonds, Part 2
The Blue Beetle recovers half a million dollars in diamonds. - Sabotage Incorporated, Part 1
The only suspect in a murder carries an air pistol that fires a suffocating gas. - Sabotage Incorporated, Part 2
The Blue Beetle strikes another blow for law and order. - Smashing the Restaurant Racket, Part 1
A restaurant protection racket. - Smashing the Restaurant Racket, Part 2
An airplane chase, with the mayor himself at the controls. - Two Rackets in One, Part 1
A trucking racket and a poultry racket, and a Mexican bandit captures the Blue Beetle. - Two Rackets in One, Part 2
The Blue Beetle takes a bomber after the racket boss. - The Underworld Goes Underground, Part 1
Why are there so many accidents on a tunnel project? - The Underworld Goes Underground, Part 2
The Blue Beetle breaks out of a decompression chamber. - The Dancing Ghosts of Rocky Hill, Part 1
A coded message sends the Blue Beetle to a haunted house. - The Dancing Ghosts of Rocky Hill, Part 2
The dancing ghosts are solved, and a counterfeiting ring too. - The Whale of Pirate's Folly, Part 1
Smugglers throw the Blue Beetle into the harbor tied in a net. - The Whale of Pirate's Folly, Part 2
The smugglers' whale turns out to be a submarine. - The Asylum of Dr. Drear, Part 1
The Blue Beetle is captured trying to free a banker held in an insane asylum. - The Asylum of Dr. Drear, Part 2
The Blue Beetle escapes a straitjacket and frees the banker. - The Jewel Mystery of Channel Island, Part 1
Jewel robberies at an island resort. - The Jewel Mystery of Channel Island, Part 2
The last show of the series: after a hundred-foot dive, the Blue Beetle catches the jewel thief.